Espacios de nombres
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goto statement

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Lenguaje C++
Los temas generales
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General topics
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Control de flujo
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Flow control
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Sentencias condicionales ejecución
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Conditional execution statements
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Instrucciones de iteración
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Iteration statements
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Ir declaraciones
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Jump statements
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goto statement
return statement
Funciones
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Functions
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declaración de la función
lambda declaración de la función
función de plantilla
especificador inline
especificaciones de excepción (obsoleto)
noexcept especificador (C++11)
Excepciones
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Exceptions
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Los espacios de nombres
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Namespaces
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Tipos
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Types
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decltype specifier (C++11)
Los especificadores
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Specifiers
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cv especificadores
almacenamiento duración especificadores
constexpr especificador (C++11)
auto especificador (C++11)
alignas especificador (C++11)
Inicialización
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Initialization
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Los literales
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Literals
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Expresiones
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Expressions
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representaciones alternativas
Utilidades
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Utilities
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Tipos
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Types
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typedef declaration
alias de tipo de declaración (C++11)
atributos (C++11)
Lanza
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Casts
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conversiones implícitas
const_cast conversion
static_cast conversion
dynamic_cast conversion
reinterpret_cast conversion
C-cast estilo y funcional
De asignación de memoria
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Memory allocation
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Clases
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Classes
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Clase propiedades específicas de la función
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Class-specific function properties
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Funciones especiales miembro
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Special member functions
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Plantillas
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Templates
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clase de plantilla
función de plantilla
plantilla de especialización
paquetes de parámetros (C++11)
Varios
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Miscellaneous
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Montaje en línea
 
transfiere el control a una nueva ubicación .
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Transfers control to a new location.
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Se utiliza cuando es imposible de otro modo para transferir el control a la posición deseada usando construcciones convencionales .
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Used when it is otherwise impossible to transfer control to the desired location using conventional constructs.
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Contenido

[editar] Sintaxis

goto label

[editar] Explicación

La instrucción goto transfiere el control a la ubicación especificada por label. La sentencia goto deben estar en la misma función que el label se está refiriendo. Si las transferencias GoTo controlar hacia atrás, todos los objetos que no están todavía inicializados en el label se destruyen. Es ilegal transferir el control hacia adelante, si con ello se perdería la inicialización de un objeto .
Original:
The goto statement transfers control to the location specified by label. The goto statement must be in the same function as the label it is referring. If goto statement transfers control backwards, all objects that are not yet initialized at the label are destructed. It is illegal to transfer control forwards if doing so would skip initialization of an object.
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[editar] Palabras clave

goto

[editar] Ejemplo

#include <iostream>
 
struct Object {
    ~Object() { std::cout << "d"; }
};
 
int main()
{
    int a = 10;
 
    //loop using goto
label:
    Object obj;
    std::cout << a << " ";
    a = a - 2;
 
    if (a != 0) {
        goto label;  //causes obj to be destructed
    }
    std::cout << '\n';
 
    //get out of multi-level loop easily
    for (int x = 0; x < 3; x++) {
        for (int y = 0; y < 3; y++) {
            std::cout << "(" << x << ";" << y << ") " << '\n';
            if (x + y >= 3) {
                goto endloop;
            }
        }
    }
endloop:
    std::cout << '\n';
 
    return 0;  //causes obj to be destructed
}

Output:

10 d8 d6 d4 d2
(0;0) (0;1) (0;2) (1;0) (1;1) (1;2)
d